Congratulations for your work.
I like Tetris a lot and I can manage to get decent scores on it.
I played now with the character with 0 str and wis, thinking it would be a pretty strong character. But the combat felt opposing a great Tetris play that requires some long periods without any lines completed.
So I did not felt the incentive to master the puzzle aspect of it. Maybe if you think on another kind of puzzle or mechanic to translate it to the combat would function better.
Land Of The First Dream
Small Tetris-RPG-Roguelike: choose between 7 unique characters, clear lines, gain mana and fight monsters as well as 5+ bosses, learn around 40+ new spells and unlock new stuff !
HP = health point, STR = damage of basic attack, WIS = damage of most spells, CON = Timer for the tetris phase
arrow keys = move tetrominos
up key = rotate or launch attacks
down key = fall faster
space = select
If there is any bug please tell me, I'll try to fix it as soon as possible !
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Hi ! Thank you so much for playing and taking the time to write some feedback !
That's a shame, do you feel that way for every character or only this one ?
I'm always open to change things and I'm actively thinking about how to improve the game but it might take a while.
I hope you stil had an enjoyable time nevertheless ! Thank you once again !
I just tried with a different char and felt a little better, more fluid experience. But I still think we need more reasons to master the Tetris part. I see it more a patience and build-up game than a puzzle or action. I make a pile with just 1 column of empty space. In this way I can make the biggest combo, with 4 lines at once. Sometimes I do indeed need to destroy my pile and break the combo, but I see it as an challenge to restore my original plan.
You should add something that have this feel of building up an "immense power". Cleaning just one or two lines in Tetris I think is boring since you rarely will face the challenge of a 4-line combo that goes wrong when your screen is already filled with blocks.
Did you check the game Peglin? It's demo is free on Steam right now. Is a game in which the damage dealt in combat is the same as the points you make in a pachinko-like minigame. Maybe you can have some ideas from there.
P.S. I think I never before wrote so much about what I fell playing Tetris! hahahhahahaha
Ok I see what you mean and I agree ! Kinda talking out loud so you can skip it but in a past version I just gave extra mana when playing the Tetris part like you should (like you're doing) but it didn't feel good so I scrapped it and didn't touch it again. I think I had a solution floating around in my head but I'll have to test it, I imagine something similar to "Limit Breaks" or Dicey Dungeon's "Supers" but usable only if you made a 4 lines combo. What I mean by that is character specific enablers.
Anyway ramblings asides I truly thank you for your time and useful feedback !!!
I've played Peglin a little bit, it's definitely an interesting concept. Thanks for the suggestion !
Haha glad to be the reason you wrote so much about Tetris !
Neat idea! May need to spice it up with new mechanics for later levels.
interesting concept you've got going on